Tracked players: 7913 · 20-minute updates active
DB Ranked Revival
DBRANKED AI UNIT S-01 · CONTAMINATION WATCH SENTINEL Autonomous anticheat — watching every server, guarding every rank. NO CHEATER DETECTED
Dirty Bomb community ranked system

DB REVIVAL/RANKED

Community ladder for Dirty Bomb players. Season II is live through December 31, 2026 UTC. 2 valid scored updates unlock a normal rank. The ladder updates every 20 minutes.
1266 / 7913Active ranked this season
19:21
Next rank update
Same player search as the ladder
How ranks move

Rank is not account level. Rank is not just time played. It reacts to match impact: combat, objectives, support, EV/C4, defuses, objective stops and win pressure.

2026-11-03 Last update UTC 00:20 Built UTC
SKILL RANK ENGINE V2 DEPLOYED ENGINE INTEL · CLICK
Live servers
Player progression profile
Echoes_of_Pandora
Silver II
Silver loadout fileLoadout signal file

Echoes_of_Pandora1387 Skill RR

Silver II

Active SignalLive rank slot held / state file ? 2h ago
1387Skill RR
#725Board position
Signal heldField state
37 RR safeSafety
FIELD PRESSURELAST 10 / LIVE DATA
CALIBRATED
?
Field Pressure compares this player's clean combat + support pressure share with the share expected from active time and prior skill. The gauge is the average of only the latest 10 eligible matches stored on this live server. 50 is neutral.
61/100
High Pressure
Preview only · does not affect Skill RR yet
PROJECTED RR IF ENABLED+5 Skill RR
LADDER TRACK BASE965
PRESSURE BUDGET±24 RR
VISIBLE PREVIEW970
Field Closer x 2Silent Support x 1

Recent eligible matches are bending the field clearly above expectation.

61Current gauge
78Newest match
50Expected pressure
10/10Eligible live matches
Field Pressure graph - latest eligible matches only / newest at right50 = expected / hover / tap for actual versus expected share
Won Won Won Won Won Loss Won Won Won Won
Open DBStats Profile ↗
Ranked read

Echoes_of_Pandora gives the team a way back when the enemy thinks the play is finished. This player gets value by denying plants, defuses, EV fights, and late objective plays. When the obj work rises with the useful minutes, this player becomes easier to trust in close rounds. This player also puts enough time into the round to make the team pressure matter. The next good update comes from adding more obj work and support value to the useful minutes.

Team value: stop pressure Strongest: stop pressure · top-end Next: more obj work Form: next push
DBRanked Field Intel
Dirty Bomb last sighting · not live in current scan
Last seen
1 h ago · 22 DBRanked servers · scan fresh
Last serversaved sighting
//Fan´s Tower of Terror\\ - Celebrate lvl 1000
obj_bridge · Objective · Mid Game
Maplast saved
obj_bridge
Objective · Mid Game
Last lobby13 ranked players
16/16
players in monitored server
Lobby difficultyGold I
1509
avg Skill RR 1509
Ranked densityrank signal
81.3%
13 of 16 detected players
Stomp riskbalance signal
59 / 100
live lobby spread pressure
Rookie pressurerookie signal
0 / 16
Level < 100 in same lobby
DBRANKED INTELLIGENCE
Combat Intelligence
Objective Stopper · Under pressure · Skill RR is the rank signal
BOARD POSITION#725
Skill rating signal
Silver II
1387Silver II · Skill RR
Silver II → Silver I80%
10 RR to Silver I37 RR above floor
1846Peak form
1097All-time peak
965Ladder track
Role radar / combat DNA
COMBATOBJSUPPORTCLUTCHKPH
Primary: Objective Stops · Secondary: Objective
Form engine
COLD-22 last 6
3 positive · 3 negative · 6 active in the last 6 updates
Pressure meterMEDIUM
45/100
Stability50%
SWINGY
Peak form gapCobalt I
+459 gap
Standing moveSkill scale
+31
Rank pressureField opened
Field opened +1 RR
Idle field shiftoffline
0
Player DNAStable read
Echoes_of_Pandora helps the team by playing the round, not just the scoreboard. This player makes pressure matter by putting it into the objective. When the fights get cleaner, the team value becomes much easier to see. This player also has timing around stops, which can save rounds that look almost gone. Current obj pace sits around 19.4 objective actions/hour.
Primary Objective Secondary Objective Stops Based on season signals
SENTINEL ONLINE
SYS CLOCK 00:20:40 UTC
NEXT SCAN 19:20
CONTACTS 1266 INDEXED
THREAT LEVEL NOMINAL
SENTINEL UPLINK ACTIVE · #725 Echoes_of_Pandora 1387 RR · FORM COLD — 3/6 POSITIVE · LEAK SCAN: COMBAT PRESSURE -18.5 RR/UPDATE · PEAK FORM 1846 ON RECORD · LADDER PRESSURE MEDIUM 45/100 ·
Sentinel™
Player Intelligence System · Operational Awareness Layer
Seeing rank risk before it escalates. Computed from stored scored breakdowns, movement history and the live ladder — no estimates, no filler. Intelligence that tracks. Players who climb.
Clearance · Command Eyes Only Engine · Season RR Feed · Hourly Scan
▣ TARGET LOCKED
Echoes_of_Pandora
Silver II · Objective Stopper
#725BOARD POS
RR 1387PEAK 1846STATE COLDCONF 73
● ACTIVERating SignalSkill RR tracked against the live ladder, every scan.
● ACTIVEForm EngineHot/cold detection across scored updates.
● ACTIVERole DNACombat identity decoded from match behaviour.
● ACTIVELeak DetectionLocates exactly where the rating bleeds RR.
● ACTIVEField DriftSeparates earned RR from ladder drift.
● ACTIVEThreat TrackingIntercept clocks on every ladder neighbour.
Risk Detection · Real Time 3 SIGNALS
!
Performance LeakSEV-2Combat pressure running below scoring target — worst active leak, -18.5 RR / update.
σ
Volatility WatchSEV-2Stability 50% — rating is swingy. Long sessions amplify the swings.
▼
Cold StreakSEV-23 negative in the last 6 updates, -22 RR net. The next session decides the slide.
Personal Reactor · Skill RR Core
1846Peak form
1097All-time peak
965Ladder track
+37RR above floor
1387Silver II · Skill RR80% TO SILVER I
Silver II → Silver I80% · 10 RR needed
REACTOR PULSE · FORM LAST 6COLD -22
Sentinel Confidence
73MODERATE
80–100 · HIGH
50–79 · MODERATE
0–49 · LOW
Confidence scored from history depth (31 rows), stored scored breakdowns (10) and signal freshness for this player.
Session Doctrine · Fatigue Signature AVG RR BY UPDATE # WITHIN A SESSION · 2 SESSIONS ANALYSED
+2 1st Deployopener
+30.5 2nd Deployholding
-25.5 3rd+ Deploybleeding
⬢ Standing Order
Stop after two scored updates.
Clear fatigue signature: openers earn, long sessions bleed. Hard rule worth testing: stop after two scored updates. Walking away on time is worth ~38.5 RR per session at current pace.
Strongest Window
1823 UTC avg -3.7 RR / update over 6 updates weakest: 1217 UTC (avg -16.5)
Recent Sessions
2026-11-02-21-006 updates-22
2026-11-02-16-204 updates-66
Proximity Radar · Ladder Contacts
AHEAD BEHIND
YOU IN RANGE CHASING FADING HOLDING
Combat Telemetry
45/100MEDIUM
Rank Pressure
pressure on current standing
50%SWINGY
Stability
rating consistency index
3/6HOT RATIO
Hot Ratio
positive in last 6 updates
-22COLD
Form Engine
net RR across last 6
+459peak form gap +31standing move 0idle field shift FIELD OPENEDrank field
Role Radar · Combat DNA
COMBAT OBJ SUPPORT CLUTCH KPH
Objective Stops
99
Objective
69
Support
45
KPH
25
Combat
2
34.2season KPH 32.7profile KPH OBJECTIVEprimary
SENTINEL EVENT LOG · LIVE FEED
[00:20] > SCAN CYCLE 0020 COMPLETE — 1266 contacts indexed
[00:20] > RATING SIGNAL LOCKED: 1387 RR · SILVER II · BOARD #725
[00:20] > LEAK SCAN: COMBAT PRESSURE below target — drain -18.5 RR/update
[00:20] > FORM ENGINE: 3/6 positive — band COLD, stability 50%
Sentinel Read · Player Assessment
Echoes_of_Pandora helps the team by playing the round, not just the scoreboard. This player makes pressure matter by putting it into the objective. When the fights get cleaner, the team value becomes much easier to see. This player also has timing around stops, which can save rounds that look almost gone. Current obj pace sits around 19.4 objective actions/hour.
OBJECTIVEprimary OBJECTIVE STOPSsecondary season signals
M-01

RR Leak Lab

where the rating bleeds · counterfactual fix simulator · 10 stored scored games
Combat pressureavg 2.3 vs 75/h target · weight 20%
-18.5RR / update
Kills per houravg 37.2 vs 152/h target · weight 20%
-14.5RR / update
Support actionsavg 8.5 vs 18/h target · weight 20%
-11.5RR / update
Objective actionsavg 13.5 vs 17/h target · weight 20%
-4.9RR / update
Objective stops / C4 pressureavg 14.4 vs 13/h target · weight 20%
-3.3RR / update
Verified public data bonusavg 0 vs 0/h target · weight 0%
+0.1RR / update
Win resultavg 0.9 vs 1/h target · weight 1%
+0.8RR / update
Fix Simulator · Counterfactual
Average scored update right now-10.3 RR
Hit Combat pressure target — nothing else changes+7.6 RR / update
Hit Combat pressure + Kills per hour targets+21.6 RR / update
Counterfactual on the same games, same K-factor (~95). Targets are the live per-hour bars this rating is scored against. White tick = target line.
M-02

Play vs Field

earned RR vs ranked-field drift · 3 windows
24h-51 net
Your games
-51
Field drift
0
14 scored updates in window
72h-51 net
Your games
-51
Field drift
0
14 scored updates in window
7d-51 net
Your games
-51
Field drift
0
14 scored updates in window
Performance leak: recent games are the reason this rating is sliding. The Leak Lab above shows where.
M-03

Field Standing

percentiles + playstyle DNA vs the visible ranked field
Top 11%RR
Top 86%Combat
Top 15%Objective
Top 24%Support
Top 82%KPH
Objective Stops99/100
Objective69/100
Support45/100
KPH25/100
Combat2/100
M-05

Objective Command

coach uplink · post-match orders · damage report: Last game hurt (-31 impact)
⬢ WHAT WAS THAT?! BADGE Silver II TAPE SAYS Gold III
Catastrophic. You ghosted through rounds while the enemy swept the map like they were closing the venue. They turned the LIGHTS off on you.
Coach blood pressureCARDIAC EVENT
ZENSQUINTINGCLIPBOARD DOWNWHISTLE BITTENCARDIAC EVENT
The tape outranks the badge. The paperwork is pending. The paperwork is ALWAYS pending. Keep playing like this and I will hand-deliver it.
⬢ FAST CLIMB ORDER
Forget the ladder. The ladder will still be there. Right now we rebuild from the studs: clean trades, no quiet deaths, every life buys SOMETHING. I need you to pick ONE THING. One. Fighting, the job, the squad — I do not care WHICH, I care that the round can FEEL you doing it. Right now your tape is so quiet I checked if my speakers broke. You are ONE good night from Silver I. ONE. This is exactly when clowns get sloppy and champions get SURGICAL. Lock in, protect the file, and take what is sitting RIGHT THERE.
Working Signals
▲
Clutch stops▲ High44.2 / 13 clutch/h target
Objective Leaks
▼
Objective work▼ Major0 / 17 objective/h target
▼
Team support▼ Major0 / 18 support/h target
▼
Frag pressure▼ Major12.1 / 75 combat/h target
Field Orders
◎
Objective workTARGET0 / 17 objective/h target — Play closer to the obj: EV, C4, plant, defuse, repair, escort, deliver and contest work.
◎
Team supportTARGET0 / 18 support/h target — Stay close enough to keep the push alive with revives, assists, health, ammo and trades.
◎
Frag pressureTARGET12.1 / 75 combat/h target — Fight with the wave. Take cleaner trades where the team can use the kill.
Wake up. That game bled RR because the round did not get enough useful work. Stop touring the map and get near the win condition. Next game: put hands on the round. EV, C4, delivery, plant, defuse, repair — whatever the map asks, answer loudly. Coach order: no sightseeing. Get on the obj or make the enemy leave it.
Sentinel Command Line · Direct Uplink TYPE /HELP FOR DIRECTIVES
SENTINEL SHELL v2.0 — uplink established. Clearance: COMMAND. Type /help for directives.
sentinel@dbranked:~$
DATA DETECTS. PLAYERS DECIDE.
One ladder · One signal · One mission: rank — DBRANKED SENTINEL™ · hourly scan cycle
OBJECTIVE COMMAND CHANNEL
Objective Command
Post-match orders / EV/C4 pressure / repair the signal
DAMAGE REPORT Last game hurt 2026-11-02-22:40 / -31 game impact
Coach
WHAT WAS THAT?!
Catastrophic. You ghosted through rounds while the enemy swept the map like they were closing the venue. They turned the LIGHTS off on you.
Coach blood pressureCARDIAC EVENT
ZENSQUINTINGCLIPBOARD DOWNWHISTLE BITTENCARDIAC EVENT
Your badgeSilver IISilver II
➞
The tape saysGold IIIGold III
The tape outranks the badge. The paperwork is pending. The paperwork is ALWAYS pending. Keep playing like this and I will hand-deliver it.
Fast climb order
Forget the ladder. The ladder will still be there. Right now we rebuild from the studs: clean trades, no quiet deaths, every life buys SOMETHING. I need you to pick ONE THING. One. Fighting, the job, the squad — I do not care WHICH, I care that the round can FEEL you doing it. Right now your tape is so quiet I checked if my speakers broke. You are ONE good night from Silver I. ONE. This is exactly when clowns get sloppy and champions get SURGICAL. Lock in, protect the file, and take what is sitting RIGHT THERE.
Post-game read // new engine senses
THE LOCKER ROOM
RECONjudged by your class bar
FILE 003 ROOKIE UNDER ORDER: SUPPORT
Coach
From your file · the coach speaksFinal lesson, recon: take the note, put it on the floor. One patient shift - hold, spot, finish - and you graduate from balcony ticket to hunting license.Tonight's PRESSURE at 1.19 is a new file record - the old ceiling was 1.16. I crossed it out myself. Redrawing a player's ceiling is my favorite part of this job.The ask is simple: come back with the drill done and make my pen move. I keep the good files thick and the thick files honest.
SUPPORT
There are numbers that make a coach sad and numbers that make a coach LOUD. Congratulations on finding the second kind.
0.43
CLASS BAR 1.00
OBJECTIVE
I am not angry. Angry costs energy. This is just me reading a number out loud so we never see it again.
0.52
CLASS BAR 1.00
The drill // next sessionInformation wins before bullets do. Feed the team everything you see, every life.
BRIDGEWON
307 in, 215 out. I watched this part standing up. Not out of respect - I just could not sit through it.
THE TAPE · DBR ARCHIVE · POST-GAME
Squad read
RECON
YOUR ROLE ON THE FLOOR
Call it, spot it, mark it — your team fights blind without you.
▸FILM ROOM // BRIDGE
Bridge is an escort map: the vehicle only moves with an attacker beside it, and it dies to the sky. Fire support decides this map — deny theirs, land yours.
Field share 61 of 50 across the last ten. You have been carrying, and carrying shows.

Working signals

Clutch stops▲ High
44.2 / 13 clutch/h target
3 positive -22 last 6

Objective leaks

Objective work▼ Major
0 / 17 objective/h target
Team support▼ Major
0 / 18 support/h target
Frag pressure▼ Major
12.1 / 75 combat/h target
3 negative 0.677 vs 1.068

Field orders

Objective worktarget
0 / 17 objective/h target
Play closer to the obj: EV, C4, plant, defuse, repair, escort, deliver and contest work.
Team supporttarget
0 / 18 support/h target
Stay close enough to keep the push alive with revives, assists, health, ammo and trades.
Frag pressuretarget
12.1 / 75 combat/h target
Fight with the wave. Take cleaner trades where the team can use the kill.
What I expected from your last games
You are past the free-trial phase of my patience. I expected PURPOSE. Every life buys something — a trade, a tick of the job, a revive that matters. No more wandering Terminal like you lost your car keys.
What your last games gave me
I watched that and only stood up to yell twice — and once was at the OTHER team. That is a good day for both of us.
How fast this can move you
Your badge is on a HAIR TRIGGER right now. One hot streak and you climb like Skyhammer's airstrike going UP for once. One sloppy night and you are in the basement holding a mop.
Climb Lab · performance intelligence
Computed from this player's stored scored breakdowns, movement history and the live ladder — no estimates, no filler.
01

RR Leak Lab

where the rating actually bleeds, across 10 stored scored games
Combat pressureavg 2.3 vs 75/h target · weight 20%
-18.5RR / update
Kills per houravg 37.2 vs 152/h target · weight 20%
-14.5RR / update
Support actionsavg 8.5 vs 18/h target · weight 20%
-11.5RR / update
Objective actionsavg 13.5 vs 17/h target · weight 20%
-4.9RR / update
Objective stops / C4 pressureavg 14.4 vs 13/h target · weight 20%
-3.3RR / update
Verified public data bonusavg 0 vs 0/h target · weight 0%
+0.1RR / update
Win resultavg 0.9 vs 1/h target · weight 1%
+0.8RR / update
Fix simulator
Average scored update right now-10.3 RR
Hit Combat pressure target — nothing else changes+7.6 RR / update
Hit Combat pressure + Kills per hour targets+21.6 RR / update
Counterfactual on the same games, same K-factor (~95). Targets are the live per-update bars this rating is scored against.
02

Play vs Field

how much of the movement was earned in games, and how much is ranked-field drift
24h-51 net
Your games-51
Field drift0
14 scored updates in window
72h-51 net
Your games-51
Field drift0
14 scored updates in window
7d-51 net
Your games-51
Field drift0
14 scored updates in window
Performance leak: recent games are the reason this rating is sliding. The Leak Lab above shows where.
03

Session Lab

when this player earns, and when the session should end
Strongest window
1823 UTC avg -3.7 RR / update over 6 updates weakest: 1217 UTC (avg -16.5)
Fatigue signature · avg RR by update # in a session
+21st
+30.52nd
-25.53rd+
Clear fatigue signature: openers earn, long sessions bleed. Hard rule worth testing: stop after two scored updates.
Recent sessions
2026-11-02-21-006 updates-22
2026-11-02-16-204 updates-66
04

Field standing

percentile ranks and playstyle DNA against the visible ranked field
Top 11%RR
Top 86%Combat
Top 15%Objective
Top 24%Support
Top 82%KPH
Objective Stops99/100
Objective69/100
Support45/100
KPH25/100
Combat2/100
Personal intelligence / weekly compile

Loadout DNA // Echoes_of_Pandora

Signature mercs, exact functional cards, map habits and the smallest useful next test. Personal history stays personal; field options use separate completed-match evidence.

Weekly compile pending
0completed proof matches
0maps in personal file
Unresolveddominant field lane
COMPILE PENDINGlast seven days

Weekly loadout compile queued

This player ranked after the latest weekly build. The public Field Manual works now; the personal dossier will appear after the next compile.

Signature lanes show the player's observed card art. Every proposed change uses the owner-selected current three-augment representative for that exact merc and loadout code. Skin color never changes the evidence or recommendation.

Open Field Manual

Skill movement + performance history

1387Public Skill RR now
-69Recorded season RR change
-88Performance sum in view
10Scored updates in view

Recent scored updates. Choose a range above.

Line = season RR before public adjustments. Bars match the last ten scored updates below, filtered by the selected range. Performance is a different unit—not direct public RR gains.

Current accounting: 1387 season RR + 0 public adjustment = 1387 public Skill RR. Adjustments are not extra played results.

Hover or tap the blue RR line or green/red performance bars.Old field/game RR attribution is unavailable where it was not reliably recorded.
Scored update log / last 10 scored updates · 14 valid updates
2026-11-02-22:40-31 performance
Activity: 10.2 min / 9 K / 3 A / 1 W
Score: actual 0.677 vs expected 1.068 / margin -0.392
Show exact performance breakdown
0.677Actual score
1.068Expected score
-0.392Margin
79K-factor
MIS v2 · NEW ENGINERECONengine weight 90%
COMBAT0.64
OBJECTIVE0.52
SUPPORT0.43
PRESSURE1.19
ground truth 0.70 vs legacy read 0.56 · 1 match window · 1.00 = your class target for this lobby
2026-11-02-22:20-29 performance
Activity: 17 min / 9 K / 15 A / 4 W
Score: actual 0.722 vs expected 1.091 / margin -0.369
Show exact performance breakdown
0.722Actual score
1.091Expected score
-0.369Margin
79K-factor
MIS v2 · NEW ENGINEASSAULTengine weight 90%
COMBAT0.63
OBJECTIVE1.25
SUPPORT0.28
PRESSURE0.96
ground truth 0.79 vs legacy read 0.33 · 2 match window · 1.00 = your class target for this lobby
2026-11-02-22-00-35 performance
Activity: 25.6 min / 18 K / 24 A / 2 W
Score: actual 0.681 vs expected 1.122 / margin -0.441
Show exact performance breakdown
0.681Actual score
1.122Expected score
-0.441Margin
79K-factor
MIS v2 · NEW ENGINEASSAULTengine weight 90%
COMBAT0.67
OBJECTIVE0.77
SUPPORT0.55
PRESSURE1.01
ground truth 0.74 vs legacy read 0.39 · 2 match window · 1.00 = your class target for this lobby
2026-11-02-21:40+13 performance
Activity: 11.3 min / 5 K / 10 A / 1 W
Score: actual 1.262 vs expected 1.094 / margin 0.168
Show exact performance breakdown
1.262Actual score
1.094Expected score
0.168Margin
79K-factor
MIS v2 · NEW ENGINEMEDICengine weight 90%
COMBAT0.70
OBJECTIVE0.84
SUPPORT2.00
PRESSURE1.00
ground truth 1.35 vs legacy read 0.49 · 1 match window · 1.00 = your class target for this lobby
2026-11-02-21:20+24 performance
Activity: 16.7 min / 12 K / 22 A / 3 W
Score: actual 1.286 vs expected 1.058 / margin 0.228
Show exact performance breakdown
1.286Actual score
1.058Expected score
0.228Margin
105K-factor
MIS v2 · NEW ENGINEENGINEERengine weight 90%
COMBAT0.95
OBJECTIVE1.65
SUPPORT1.85
PRESSURE0.57
ground truth 1.36 vs legacy read 0.56 · 2 match window · 1.00 = your class target for this lobby
2026-11-02-21-00+36 performance
Activity: 9 min / 6 K / 5 A / 2 W
Score: actual 1.237 vs expected 0.89 / margin 0.347
Show exact performance breakdown
1.237Actual score
0.89Expected score
0.347Margin
105K-factor
MIS v2 · NEW ENGINEENGINEERengine weight 90%
COMBAT0.62
OBJECTIVE2.00
SUPPORT0.63
PRESSURE0.92
ground truth 1.32 vs legacy read 0.34 · 1 match window · 1.00 = your class target for this lobby
2026-11-02-17:40-22 performance
Activity: 10.4 min / 1 K / 3 A / 2 W
Score: actual 0.74 vs expected 0.949 / margin -0.209
Show exact performance breakdown
0.74Actual score
0.949Expected score
-0.209Margin
105K-factor
MIS v2 · NEW ENGINEENGINEERengine weight 90%
COMBAT0.23
OBJECTIVE1.27
SUPPORT0.37
PRESSURE0.44
ground truth 0.79 vs legacy read 0.30 · 1 match window · 1.00 = your class target for this lobby
2026-11-02-17-00-49 performance
Activity: 21.6 min / 7 K / 18 A / 0 W
Score: actual 0.581 vs expected 1.045 / margin -0.464
Show exact performance breakdown
0.581Actual score
1.045Expected score
-0.464Margin
105K-factor
MIS v2 · NEW ENGINEMIXED / ASSAULT 54% / ENGINEER 46%engine weight 90%
COMBAT0.48
OBJECTIVE0.54
SUPPORT0.40
PRESSURE1.16
ground truth 0.66 vs legacy read 0.22 · 2 match window · 1.00 = your class target for this lobby
2026-11-02-16:40+37 performance
Activity: 15 min / 9 K / 17 A / 1 W
Score: actual 1.302 vs expected 0.945 / margin 0.356
Show exact performance breakdown
1.302Actual score
0.945Expected score
0.356Margin
105K-factor
MIS v2 · NEW ENGINEENGINEERengine weight 90%
COMBAT0.82
OBJECTIVE2.00
SUPPORT0.82
PRESSURE0.80
ground truth 1.34 vs legacy read 0.93 · 1 match window · 1.00 = your class target for this lobby
2026-11-02-16:20-32 performance
Activity: 15.1 min / 5 K / 10 A / 3 W
Score: actual 0.75 vs expected 1.059 / margin -0.309
Show exact performance breakdown
0.75Actual score
1.059Expected score
-0.309Margin
105K-factor
MIS v2 · NEW ENGINEMEDICengine weight 90%
COMBAT0.45
OBJECTIVE1.05
SUPPORT0.83
PRESSURE0.61
ground truth 0.77 vs legacy read 0.82 · 1 match window · 1.00 = your class target for this lobby
2026-11-03-00-00
HELD Silver II / Skill RR 1387 / 0 RR
Position 761 / Objective Stopper / KPH 32.69 / Performance 0 / Field shift 0 / Ladder track 965
  • No new gameplay detected. Skill RR held.
2026-11-02-23-40
HELD Silver II / Skill RR 1387 / 0 RR
Position 761 / Objective Stopper / KPH 32.69 / Performance 0 / Field shift 0 / Ladder track 965
  • No new gameplay detected. Skill RR held.
2026-11-02-23-20
HELD Silver II / Skill RR 1387 / 0 RR
Position 761 / Objective Stopper / KPH 32.69 / Performance 0 / Field shift 0 / Ladder track 965
  • No new gameplay detected. Skill RR held.
2026-11-02-23-00
HELD Silver II / Skill RR 1387 / 0 RR
Position 760 / Objective Stopper / KPH 32.69 / Performance 0 / Field shift 0 / Ladder track 965
  • No new gameplay detected. Skill RR held.
2026-11-02-22-40
MATCH IMPACT Silver II / Skill RR 1387 / -29 RR
Position 761 / Objective Stopper / KPH 32.69 / Performance -31 / Field shift +1 / Ladder track 965
  • -31 RR. Total ranked impact was below the expected level for current Skill RR expectation. Pulled down by Objective actions, Support actions and Combat pressure. Positive signals from Objective stops / C4 pressure and Verified public data bonus reduced the loss.
Show exact performance breakdown
0.677Actual score
1.068Expected score
-0.392Margin
79K-factor
MIS v2 · NEW ENGINERECONengine weight 90%
COMBAT0.64
OBJECTIVE0.52
SUPPORT0.43
PRESSURE1.19
ground truth 0.70 vs legacy read 0.56 · 1 match window · 1.00 = your class target for this lobby
Objective actionsPulled RR down
Measured: 0 delta / Objective score / hour 0
Score: 0 / Weight: 20% / Impact: -0.214
Support actionsPulled RR down
Measured: 0 delta / Support score / hour 0
Score: 0 / Weight: 20% / Impact: -0.214
Objective stops / C4 pressurePushed RR up
Measured: 5.5 delta / Stop score / hour 44.2
Score: 2 / Weight: 20% / Impact: +0.186
Combat pressurePulled RR down
Measured: 1.5 delta / Combat score / hour 12.1
Score: 0.161 / Weight: 19.5% / Impact: -0.177
Kills per hourPulled RR down
Measured: 9 kills / Kills / hour 72.3
Score: 0.476 / Weight: 19.5% / Impact: -0.116
Verified public data bonusPushed RR up
Measured: soft field faced, measured accuracy 29% / Public K/D / win-loss confidence +0.012 score
Score: 0.012 / Weight: bonus% / Impact: +0.012
Show older movement history / 5
2026-11-02-22-20
MATCH IMPACT Silver I / Skill RR 1416 / -24 RR
Position 703 / Objective Stopper / KPH 31.03 / Performance -29 / Field shift 0 / Ladder track 996
  • -29 RR. Total ranked impact was below the expected level for current Skill RR expectation. Pulled down by Objective actions, Combat pressure and Kills per hour.
Show exact performance breakdown
0.722Actual score
1.091Expected score
-0.369Margin
79K-factor
MIS v2 · NEW ENGINEASSAULTengine weight 90%
COMBAT0.63
OBJECTIVE1.25
SUPPORT0.28
PRESSURE0.96
ground truth 0.79 vs legacy read 0.33 · 2 match window · 1.00 = your class target for this lobby
Objective actionsPulled RR down
Measured: 0 delta / Objective score / hour 0
Score: 0 / Weight: 20% / Impact: -0.218
Combat pressurePulled RR down
Measured: 0 delta / Combat score / hour 0
Score: 0 / Weight: 19.5% / Impact: -0.213
Kills per hourPulled RR down
Measured: 9 kills / Kills / hour 35.9
Score: 0.236 / Weight: 19.5% / Impact: -0.167
Support actionsPulled RR down
Measured: 2.2 delta / Support score / hour 8.8
Score: 0.488 / Weight: 20% / Impact: -0.121
Objective stops / C4 pressurePulled RR down
Measured: 2.5 delta / Stop score / hour 10
Score: 0.768 / Weight: 20% / Impact: -0.065
Win resultNeutral
Measured: 4-0 / Win ratio 100%
Score: 1.667 / Weight: 1% / Impact: +0.009
2026-11-02-22-00
MATCH IMPACT Gold V / Skill RR 1440 / -32 RR
Position 643 / Objective Stopper / KPH 30.58 / Performance -35 / Field shift 0 / Ladder track 1025
  • -35 RR. Total ranked impact was below the expected level for current Skill RR expectation. Pulled down by Objective actions, Combat pressure and Support actions.
Show exact performance breakdown
0.681Actual score
1.122Expected score
-0.441Margin
79K-factor
MIS v2 · NEW ENGINEASSAULTengine weight 90%
COMBAT0.67
OBJECTIVE0.77
SUPPORT0.55
PRESSURE1.01
ground truth 0.74 vs legacy read 0.39 · 2 match window · 1.00 = your class target for this lobby
Objective actionsPulled RR down
Measured: 0 delta / Objective score / hour 0
Score: 0 / Weight: 20% / Impact: -0.224
Combat pressurePulled RR down
Measured: 1.3 delta / Combat score / hour 3.6
Score: 0.048 / Weight: 19.5% / Impact: -0.209
Support actionsPulled RR down
Measured: 2 delta / Support score / hour 5.5
Score: 0.307 / Weight: 20% / Impact: -0.163
Kills per hourPulled RR down
Measured: 18 kills / Kills / hour 49.7
Score: 0.327 / Weight: 19.5% / Impact: -0.155
Objective stops / C4 pressureNeutral
Measured: 5.5 delta / Stop score / hour 15.2
Score: 1.168 / Weight: 20% / Impact: +0.009
Win resultNeutral
Measured: 2-2 / Win ratio 50%
Score: 0.833 / Weight: 1% / Impact: -0.001
2026-11-02-21-40
MATCH IMPACT Gold IV / Skill RR 1472 / +30 RR
Position 571 / Objective Stopper / KPH 27.63 / Performance +13 / Field shift 0 / Ladder track 1060
  • +13 RR. Total ranked impact beat the expected level for current Skill RR expectation. Pushed up by Support actions. Weak/low signals: Objective actions, Objective stops / C4 pressure and Combat pressure.
Show exact performance breakdown
1.262Actual score
1.094Expected score
0.168Margin
79K-factor
MIS v2 · NEW ENGINEMEDICengine weight 90%
COMBAT0.70
OBJECTIVE0.84
SUPPORT2.00
PRESSURE1.00
ground truth 1.35 vs legacy read 0.49 · 1 match window · 1.00 = your class target for this lobby
Objective actionsPulled RR down
Measured: 0 delta / Objective score / hour 0
Score: 0 / Weight: 20% / Impact: -0.219
Objective stops / C4 pressurePulled RR down
Measured: 0 delta / Stop score / hour 0
Score: 0 / Weight: 20% / Impact: -0.219
Combat pressurePulled RR down
Measured: 1.2 delta / Combat score / hour 7
Score: 0.093 / Weight: 19.5% / Impact: -0.195
Support actionsPushed RR up
Measured: 7.6 delta / Support score / hour 44.1
Score: 2 / Weight: 20% / Impact: +0.181
Kills per hourPulled RR down
Measured: 5 kills / Kills / hour 29
Score: 0.191 / Weight: 19.5% / Impact: -0.176
Win resultNeutral
Measured: 1-0 / Win ratio 100%
Score: 1.667 / Weight: 1% / Impact: +0.009
2026-11-02-21-20
MATCH IMPACT Gold V / Skill RR 1442 / +44 RR
Position 636 / Objective Stopper / KPH 27.52 / Performance +24 / Field shift 0 / Ladder track 1047
  • +24 RR. Total ranked impact beat the expected level for current Skill RR expectation. Pushed up by Objective actions. Weak/low signals: Objective stops / C4 pressure, Combat pressure and Kills per hour.
Show exact performance breakdown
1.286Actual score
1.058Expected score
0.228Margin
105K-factor
MIS v2 · NEW ENGINEENGINEERengine weight 90%
COMBAT0.95
OBJECTIVE1.65
SUPPORT1.85
PRESSURE0.57
ground truth 1.36 vs legacy read 0.56 · 2 match window · 1.00 = your class target for this lobby
Objective stops / C4 pressurePulled RR down
Measured: 0 delta / Stop score / hour 0
Score: 0 / Weight: 20% / Impact: -0.212
Combat pressurePulled RR down
Measured: 0 delta / Combat score / hour 0
Score: 0 / Weight: 19.5% / Impact: -0.206
Objective actionsPushed RR up
Measured: 8.5 delta / Objective score / hour 32.6
Score: 1.915 / Weight: 20% / Impact: +0.171
Kills per hourPulled RR down
Measured: 12 kills / Kills / hour 46
Score: 0.302 / Weight: 19.5% / Impact: -0.147
Support actionsPulled RR down
Measured: 2 delta / Support score / hour 7.7
Score: 0.426 / Weight: 20% / Impact: -0.127
Win resultNeutral
Measured: 3-0 / Win ratio 100%
Score: 1.667 / Weight: 1% / Impact: +0.01
2026-11-02-21-00
MATCH IMPACT Silver I / Skill RR 1398 / +42 RR
Position 735 / Objective Stopper / KPH 25.01 / Performance +36 / Field shift 0 / Ladder track 1023
  • +36 RR. Total ranked impact beat the expected level for current Skill RR expectation. Pushed up by Objective actions. Weak/low signals: Support actions, Objective stops / C4 pressure and Combat pressure.
Show exact performance breakdown
1.237Actual score
0.89Expected score
0.347Margin
105K-factor
MIS v2 · NEW ENGINEENGINEERengine weight 90%
COMBAT0.62
OBJECTIVE2.00
SUPPORT0.63
PRESSURE0.92
ground truth 1.32 vs legacy read 0.34 · 1 match window · 1.00 = your class target for this lobby
Support actionsPulled RR down
Measured: 0 delta / Support score / hour 0
Score: 0 / Weight: 20% / Impact: -0.178
Objective stops / C4 pressurePulled RR down
Measured: 0 delta / Stop score / hour 0
Score: 0 / Weight: 20% / Impact: -0.178
Combat pressurePulled RR down
Measured: 0 delta / Combat score / hour 0
Score: 0 / Weight: 19.5% / Impact: -0.174
Kills per hourPulled RR down
Measured: 6 kills / Kills / hour 43.3
Score: 0.285 / Weight: 19.5% / Impact: -0.118
Objective actionsPushed RR up
Measured: 3 delta / Objective score / hour 21.6
Score: 1.273 / Weight: 20% / Impact: +0.077
Win resultNeutral
Measured: 2-0 / Win ratio 100%
Score: 1.667 / Weight: 1% / Impact: +0.012
FAQ / Ranked stats explained

How DB Ranked reads your games

What is DBRanked? Who runs this?

DBRanked is an independent, fan-built competitive ladder for Dirty Bomb — built, run, and funded by one merc from the community. It is not affiliated with Splash Damage. The game stopped being maintained; the field didn't. This board exists so the mercs still fighting have a ladder worth fighting on.

Do I need to install anything?

No. Nothing to install, nothing to run, nothing to connect. DBRanked never touches your machine, your game, or your account — it reads publicly available match telemetry and nothing else. If a site claiming to be us ever asks you to install something, it isn't us.

Does DBRanked affect my in-game stats or account?

Never. The system is read-only by design. It cannot modify, touch, or interfere with anything in the game — it only watches and ranks.

How is this different from DBStats?

DBStats shows lifetime raw numbers. DBRanked is the competitive layer built on top of the living field: monthly seasons, placement, ranks, signal rules, a board that responds every 20 minutes. One is an archive. This is a ladder.

How do I get on the ladder?

Play. There is no signup, no registration, no application. The engine discovers active mercs on its own and opens a dossier automatically. Fight scored games and the system finds you.

Is Dirty Bomb even still alive?

Alive enough to fight on. Quieter than the old days — but the mercs still here are the ones who never stopped loving this game, and now there's a live ladder under them. The board fills with one kind of player: the ones who came back. Be one of them.

The ladder just opened. Does being early matter?

More than it will again. Right now the top of the board is being claimed for the first time, by whoever shows up and fights for it. Give it a season and those slots are defended by mercs with the deepest proven records on the field. Founding names are remembered — and there's exactly one window to become one.

I haven't played in years. Do I grind up from the bottom?

No. The first time the system scores you, it reads your full lifetime field record and places you from it — you don't start at the floor, you start where your history says you stand, then prove it from there. The years you already put in aren't gone. They're your opening position.

Can someone take my place on the board?

Always. The board shows the mercs directly above and below you — the ones hunting your slot and the ones you're hunting. They don't wait. Every 20-minute update you sit out is another window someone else spends proving into your space. Rank here is held, not owned.

Does any of this last, or does it reset?

Ranks reset each season. The record doesn't. What you do is written into your dossier permanently, and the rare command citations the system issues for exceptional records never expire, can't be bought, and can't be requested. Seasons end. What you proved on the field stays on file.

What stops cheaters from ruining it?

The system watches for play that doesn't add up, and command reviews the evidence before anything is final. Confirmed cheaters aren't quietly deleted — they're quarantined and left on the board as a marked warning. The field remembers who fought fair. It remembers who didn't, too.

Why chase a rank in a game this old?

Because nobody hands it to you. No clan to carry you, no queue luck to thank, no shop to buy your way up. Every point on this board is something a merc earned with their own hands, in a game the rest of the world wrote off. That's exactly what makes it worth holding.

I changed my in-game name — do I lose my rank?

No. Your dossier follows your contract, not your name. Rename as often as you like; the system already knows who you are.

Can a fresh account just smurf to the top?

Fresh contracts are profiled like everyone else — and the engine pays particular attention to accounts whose play doesn't match their age. Placement gates visibility, and the field has long memory. Climb honestly; it's faster.

Can rank be bought, requested, or gifted?

No. Nothing on DBRanked is purchasable — not rank, not RR, not honors. The rare command citations that exist are written by the system and signed by command. They cannot be requested, and asking for one is the most reliable way to never receive it.

Who decides the rules? Can they change?

Command does, and yes — the ladder is alive and its laws evolve with the field. Every rule change ships publicly in System Updates. What never changes: the base RR formula isn't for sale, isn't negotiable, and applies to everyone equally.

Can I remove my profile from DBRanked?

Yes. The ladder ranks the public field, but the field is made of people. If you want your dossier removed, write to command at info@dbranked.com and it will be handled — no forms, no fight.

How season rank works

Every season starts fresh. Everyone begins Unranked. After 2 valid scored updates, the player receives a normal season rank and can enter the leaderboard under the same eligibility rules as other ranked players. Players still completing placement remain part of the season comparison pool.

A ranked player with no valid scored update from their own gameplay for more than 30 days becomes Lost Signal: rank history stays saved, but the live leaderboard slot is released.

What is a valid scored update?

A valid scored update is tracked gameplay that passes the scoring rules, not simply a timer tick or page refresh. 2 valid scored updates unlock your first rank; later scored updates refine your rating and maintain your live signal. The initial baseline does not count, and idle timestamps do not earn placement progress.

What is Skill RR?

Skill RR is the player's live season rank score. It decides the public tier, promotion distance, danger zone, and leaderboard order. Higher Skill RR means the player is holding a stronger place in the active season field.

How do I climb?

Climbing means your games create more useful team value than the players fighting for the same rank space. Useful value is not only kills. Dirty Bomb rewards rounds: combat pressure, obj work, support, stops, wins, trades, revives, plants, defuses, EV/C4 work, and pressure that helps the team move or hold the objective. Every match is weighed on its own now - a hard push for the team lifts you, and a game spent coasting or padding stats without helping the round pulls you down just as plainly. Play for the win, not the scoreboard.

What is Impact?

Impact is what your own latest scored game did for the rank. Positive impact means your game gave the rank useful value. Negative impact means the game left value on the table. A zero impact row usually means the player did not create a new personal scored movement in that 20-minute update.

Why can Skill RR move when I did not play?

The board is live. Other players are fighting for the same rank space. If they move around you, your Skill RR can open slightly or get pushed slightly even while your own game stats stay the same. This is field movement, not your own valid scored update.

What is Last 6 games?

Last 6 games is short recent form from the player's last active scored games. Idle update windows do not count. It shows whether the player is heating up, holding, or under pressure in real play.

What is Rank pressure?

Rank pressure is the fight for space on the ladder. "Others pushed -12 RR" means nearby players made the rank space harder during the recent active window. "Field opened +8 RR" means the ranked field moved in the player's favor.

What is Idle field shift?

Idle field shift is movement that happened while the player had no new scored game. It is not the player's own performance. It does not keep Active Signal alive, does not start Rank at Risk, and does not count as proof.

What is Lost Signal?

Lost Signal means a ranked player has not recorded a valid scored update for more than 30 days. Rank and Skill RR history remain saved, but the live slot is released until the return-proof rules are met. The monthly rule means a rolling 30-day window, not a calendar-month reset.

What is Rank at Risk?

Rank at Risk starts when a Lost Signal player returns with a valid scored update. A 7-day proof window opens. The player needs at least 2 valid scored updates, but can play more. If they reach 6 valid scored updates, proof can finish early. The new live rank is based on last proven RR corrected by fresh proof, not automatically restored from the old rank.

Do I become Unranked if I stop playing?

No. Unranked means you have not completed placement yet. If you already earned rank and later lose signal, the correct state is Lost Signal: your last proven rank stays saved, but your live rank slot is released after full activation.

Do I start from Bronze when I return?

No. You do not restart from Bronze automatically. When you return after Lost Signal, Rank at Risk begins. Your next live rank is based on your last proven RR corrected by fresh proof-window performance.

What are Climb meter and Danger meter?

Climb meter shows how close the player is to the next rank band. Danger meter shows how close the player is to the lower edge of the current band. Promotion push means close to moving up. Danger zone means close to slipping down.

What are the engine stats?

Combat engine means fight pressure: kills, trades, damage pressure, and fights that make space. Obj pressure means direct round work around EV, C4, plants, defuses, delivery, repair, escort, and contests. Team support means revives, assists, and team actions that keep the wave alive. Clutch stops mean late stops around plants, defuses, EV fights, and round-saving moments.

What is Playstyle?

Playstyle is the strongest match role currently visible from the player's stats. Combat players create fight pressure. Objective players move the round. Support players keep the team alive. Clutch players show up around stops and swing moments. Balanced players bring value in several lanes.

What is Ranked Read?

Ranked Read is the positive player bio on the profile. It describes how the player helps a team win rounds. It is made to be readable and shareable, while still being based on the player's real signals.

What is Coach Read?

Coach Read is the practical game plan for the next game. It looks at what helped and what needs more attention, then turns it into Dirty Bomb advice: play closer to obj, keep the wave alive, trade cleaner, protect plants, stop defuses, revive, contest, or turn pressure into space the team can use.

What is Ladder track?

Ladder track is a secondary running track shown for context. Skill RR is the public season rank number. Ladder track is not the player bio, not the player's potential, and not the number used for the public tier display.

What is Peak form?

Peak form shows the best recent season level the player has already demonstrated on the ranked view. It is there to show what the player has reached when their strongest games came together.

How many updates do I need to get a rank?

You need 2 valid scored updates in the current season. At 2/2, you receive a normal rank and can enter the leaderboard, with the same activity and eligibility rules as other ranked players. Before that, you are Unranked. An update is a scored gameplay window, not necessarily one match. The initial baseline and idle timestamps do not count.

When does this season end?

Season II has been extended: July-December 2026, ending December 31, 2026 at 23:59:59 UTC. Your existing season scores and history continue; there is no October reset. Season III begins January 1, 2027, with the normal three-month cadence after this one-off extension.

When will Hunt the Witch return?

Hunt the Witch remains paused. Its existing rest period has been extended from 100 to 1,000 days. This does not change normal ladder scoring or remove any saved event history.

What does History show?

History is the player's ranked trail. It shows Skill RR movement, personal impact, field movement, and available exact breakdowns for scored games. Use it to see why the profile moved, not just where it landed.

I have low rank, now what?

Low rank does not mean you are a bad player. It means your recent games show places where you can create more team value. Open your profile, read Coach Read, and focus the next game on the clearest path: obj, revives, trades, stops, plants, defuses, or cleaner fights with the team.

What happens when a cheater is caught?

When verified evidence confirms unfair play, the contract is placed under Integrity Quarantine: the dossier is stripped, the rating is locked by command, and the player stops occupying any rank slot — the field closes around them as if they were never there, and everyone they were ranked above moves up automatically. The quarantine label on their profile is permanent unless overturned by command.

And the mercs who had to share a server with them? The system sees those sessions and credits Hazard Pay — an automatic Skill RR compensation, marked on your profile. You never need to report anything or claim anything; it simply arrives. The amounts, timing, and detection rules are deliberately not published, and seeking out contaminated lobbies earns nothing extra. Fight your normal games — the system has the rest.

How does DBRanked detect cheaters?

The engine flags. Command convicts. The system continuously profiles every tracked contract's field signature, and play that doesn't belong to honest hands raises its own file — silently. Statistical anomalies alone never quarantine anyone: a verdict is only stamped after the flagged play has been verified against evidence at command level.

That's also your protection — an unusual stat line, a hot streak, a smurf-level month will never get an honest merc quarantined. Evidence convicts, nothing else. And the methods themselves stay sealed: every detection rule we publish is a rule someone learns to play around. If you fight clean, none of this concerns you.

What should I play more?

Your profile tells you. If Obj pressure is low, play closer to EV/C4, plants, defuses, repair, delivery, escort, and contests. If Team support is low, stay closer to teammates and add revives, assists, ammo, health, and trades. If Combat engine is low, take cleaner fights with the wave. If Clutch stops are low, respect late-round moments and stay alive near the win condition.

ONLINE NOW 0 · LAST 24H 235 · LAST 30 DAYS 5998 · TOTAL VISITS 118,208 SINCE JUN 2026