DB Ranked Revival
Operation // Operation Burnt Signal

Command Table

DB READY 1 CELLS // 9 CHAPTERS Beacon cold

WREN // 1 cell on the tree. GHOSTS leads the push.

Skill RR untouched · crew proof, prestige & archive history only · updates every 20 minutes

How to play Signal to sealed archive in 6 steps
01
Start or join a cell

Create a crew solo, or sign into an open cell on the recruiting board. One merc is enough to begin.

02
Pick your role

Six roles map to how you already play — fragging, objective, support, presence, clutch or utility.

03
Play normal Dirty Bomb

No lobby, no same-server rule. Play scored matches whenever and wherever you already queue.

04
Updates count automatically

Every scored update is converted into role task progress. The board refreshes about every 20 minutes.

05
Clear the chapter

Complete all 6 role tasks in a node and the crew auto-advances through the story tree.

06
Seal the archive

Finish the campaign for a permanent public Cold Archive receipt. Skill RR is never touched.

1 can start 3 strong 6 optimal 9 chapters 48 field jobs RR untouched
Join or start Sign a cell in one move
Two ways in

Start solo, or join an open cell

One merc is enough to arm the first chapter. Name a crew and pick your role below, or scroll the recruiting board and jump into a cell already forming.

1 can start 3 strong 6 optimal
Browse open cells
Crew identity signed only
Command Board identity AUTH REQUIRED Sign in required Use your MERCSERV HQ call sign. The server signs every post with that account.
Compare role loadouts
Recruiting board 1 field cells
Role loadout console 6 field channels
Pick your channel

Choose how you move the story

Every chapter has six task lanes — one per role. Pick the role that matches how you actually play Dirty Bomb; Operations converts your real scored updates into crew proof.

Pick a loadout to prime the create form.
static // Combat pressure Jammer
In Dirty Bomb Kills & combat pressure Frag out. Damage, kills and combat impact in scored Dirty Bomb push this lane.
Aggressive fraggers Fragger / assault mercs (Fragger, Vassili, Rhino)
Cold Boot lane Wake the Channel Cold Static // Make enough noise for the board to hear you.
relay // Objective pressure Splicer
In Dirty Bomb Objective work & wins Play the objective. EV escorts, deliveries, C4 and match wins move this lane.
Objective players Objective mercs (Bushwhacker, Proxy, Fletcher)
Cold Boot lane Pin the First Relay First Tap // Touch the wire. The operation needs a real field contact.
patch // Support pressure Lifeline
In Dirty Bomb Support score, revives & heals Keep the team up. Revives, heals, buffs and support score feed this lane.
Medics & support Medic mercs (Sawbonez, Aura, Sparks)
Cold Boot lane Hold the Pulse Patch Thread // Keep the crew signal alive long enough to register.
sweep // Scored updates Listener
In Dirty Bomb Scored match presence & time on server Just keep showing up. Each scored Dirty Bomb match you actually play counts — idle time does not.
Reliable regulars Any merc — reward for consistent play
Cold Boot lane Sweep the Band Band Proof // Scored presence only. Idle time does not count.
window // Clutch pressure Override
In Dirty Bomb Clutch rounds & wins Close it out. Clutch impact and match wins under pressure drive this lane.
Clutch closers Duel / recon mercs (Aimee, Phantom, Nader)
Cold Boot lane Close the Ping Clean Window // End one window under pressure.
packet // Assists Runner
In Dirty Bomb Assists, utility & activity Enable the team. Assists, ammo, utility and steady scored activity move this lane.
Team enablers Utility mercs (Skyhammer, Kira, Stoker)
Cold Boot lane Carry the Packet First Packet // Move proof between the nodes. Nobody crosses alone.
static Jammer Creates combat noise and blinds hostile signal reads.
relay Splicer Cuts objective relays and opens forged contract routes.
patch Lifeline Keeps the crew signal alive through support pressure.
sweep Listener Turns valid scored updates into proof and signal witness.
window Override Finds the narrow windows that close the operation cleanly.
packet Runner Moves proof between nodes and carries recovered fragments.
Your operation auth required

Sign in with your Command Board identity. A verified ladder profile is required because Operations progress comes from real scored updates.

Campaign progress 1 cells // 9 chapters
Where the story stands

Cold Boot

Live cells are pushing proof through the story graph right now. Cold Boot is the hottest route.

Open the campaign map
Cells on tree1
Field live1
Armed0
Avg proof83.3%
Advanced intel Open dispatch, live pulse & the full campaign map
Dispatch console FIELD ORDER
Field order

Push the live cell

GHOSTS is live on Cold Boot. Open the signal and hit the weakest proof lane.

1 can start 6 task lanes RR untouched profile proof
Open live cell
Live signal pulse 8 recent moves
Field pulse 1 live / 0 armed
Command picture 1 cells on board

Live cells are producing proof. Open the hottest signal first.

83.3% avg proof
Live cells1
Ready to arm0
Hot windows1
Scars logged0
Tasks sealed5/6
Last move18:32 UTC
Operations theater 1 hot / 9 nodes
Campaign command map

Burnt Signal Route Control

Hottest route is Cold Boot. Open the lead cell and push the next proof window.

1cells on tree
1field live
0armed
83.3%avg proof
Tier 0
01 // main route Cold Boot

Wren locks the crew identity and fingerprints every member field signal. This is the first proof that the crew exists.

83.3%
1 cells 1 live 0 armed
FIELD LIVE opens First Contact
GHOSTS
Tier 1
02 // main route First Contact

The crew finds a false Operations contract signed by a name that has no match history.

0%
0 cells 0 live 0 armed
STANDBY opens Broken Ladder
Tier 2
03 // main route Broken Ladder

GHOSTWRITER tries to make Operations look like a rank ladder. Wren calls the bluff: Operations is contribution proof, not real RR.

0%
0 cells 0 live 0 armed
STANDBY opens Static Storm + Relay Graveyard
Tier 3
04 // loud route Static Storm

The loud route. The crew overloads GHOSTWRITER sensors with combat pressure while Splicer works under cover.

0%
0 cells 0 live 0 armed
STANDBY holds current route
05 // quiet route Relay Graveyard

The quiet route. GHOSTWRITER has stripped old Operations relays and left dead contract stubs behind.

0%
0 cells 0 live 0 armed
STANDBY holds current route
Tier 4
06 // convergence lock Blackbox

Both routes converge. The blackbox is not an error log. It is a fake contract ledger.

0%
0 cells 0 live 0 armed
STANDBY requires Static Storm + Relay Graveyard
Tier 5
07 // main route Operator Null

Operator Null has a contract signature but no valid match history. It is not a player. It is a mask.

0%
0 cells 0 live 0 armed
STANDBY opens Last Transmission
Tier 6
08 // main route Last Transmission

The crew publishes the recovered truth before GHOSTWRITER can rewrite the Operations archive.

0%
0 cells 0 live 0 armed
STANDBY opens Cold Archive
Tier 7
09 // archive seal Cold Archive

Permanent proof. The crew signal is sealed into the archive.

0%
0 cells 0 live 0 armed
STANDBY permanent archive receipt
Campaign tree 9 nodes
01
cold_boot Cold Boot

Wren locks the crew identity and fingerprints every member field signal. This is the first proof that the crew exists.

02
first_contact First Contact

The crew finds a false Operations contract signed by a name that has no match history.

03
broken_ladder Broken Ladder

GHOSTWRITER tries to make Operations look like a rank ladder. Wren calls the bluff: Operations is contribution proof, not real RR.

04
static_storm Static Storm

The loud route. The crew overloads GHOSTWRITER sensors with combat pressure while Splicer works under cover.

05
relay_graveyard Relay Graveyard

The quiet route. GHOSTWRITER has stripped old Operations relays and left dead contract stubs behind.

06
blackbox Blackbox

Both routes converge. The blackbox is not an error log. It is a fake contract ledger.

07
operator_null Operator Null

Operator Null has a contract signature but no valid match history. It is not a player. It is a mask.

08
last_transmission Last Transmission

The crew publishes the recovered truth before GHOSTWRITER can rewrite the Operations archive.

09
cold_archive Cold Archive

Permanent proof. The crew signal is sealed into the archive.

Mission contract matrix 48 field jobs mapped
01
Cold Boot main route // 5d window

Wren locks the crew identity and fingerprints every member field signal. This is the first proof that the crew exists.

Jammer // Cold Static Wake the Channel Make enough noise for the board to hear you.
Splicer // First Tap Pin the First Relay Touch the wire. The operation needs a real field contact.
Lifeline // Patch Thread Hold the Pulse Keep the crew signal alive long enough to register.
Listener // Band Proof Sweep the Band Scored presence only. Idle time does not count.
Override // Clean Window Close the Ping End one window under pressure.
Runner // First Packet Carry the Packet Move proof between the nodes. Nobody crosses alone.
02
First Contact main route // 7d window

The crew finds a false Operations contract signed by a name that has no match history.

Jammer // Static Open the Band Flood the channel so the false signer cannot track the pull.
Splicer // Relay Tap Cut the Wire Objective pressure opens the first forged contract.
Lifeline // Patch Thread Stabilize the Read If the crew drops, the contract burns.
Listener // Sweep Walk the Frequency Repeat scored proof until the fake signature appears twice.
Override // Window Pull the Fragment Extract the fragment before it re-signs itself.
Runner // Packet Run It Home Carry the fragment into the crew ledger.
03
Broken Ladder main route // 7d window

GHOSTWRITER tries to make Operations look like a rank ladder. Wren calls the bluff: Operations is contribution proof, not real RR.

Jammer // Static Shake the Rungs Rattle the fake ladder until the forged route shows.
Splicer // Relay Pry the Rail Objective work cuts through the false structure.
Lifeline // Patch Catch the Fallers Keep the crew connected while the fake ladder collapses.
Listener // Sweep Count What Is Real Scored updates separate proof from theater.
Override // Window Lock the Truth Close the round that proves the route is real.
Runner // Packet Pass the Receipt Move the receipt before GHOSTWRITER edits the label.
04
Static Storm loud route // 7d window

The loud route. The crew overloads GHOSTWRITER sensors with combat pressure while Splicer works under cover.

Jammer // Storm Static Overload Sensors Bury the scanner under real field pressure.
Splicer // Relay Tap Tap Mid-Storm Open the relay while the system is blind.
Lifeline // Patch Hold the Loud Crew Loud routes hurt. Keep the signal standing.
Listener // Sweep Ride the Noise Stay on-band long enough to map the storm.
Override // Window Pull Through Smoke Close the brief opening the storm creates.
Runner // Packet Haul the Leak Drag the leak out before the noise clears.
05
Relay Graveyard quiet route // 7d window

The quiet route. GHOSTWRITER has stripped old Operations relays and left dead contract stubs behind.

Jammer // Low Static Cover the Quiet Enough pressure to work, not enough to wake it.
Splicer // Relay Tap Raise Dead Relays Objective proof reconnects the dead relay chain.
Lifeline // Patch Keep the Field Alive Hold the line while the relay comes back.
Listener // Sweep Walk Every Grave Each scored update checks another dead signal.
Override // Window Quiet Pull Close a clean window without tripping the alarm.
Runner // Packet Ferry the Records Carry recovered receipts back to the crew ledger.
06
Blackbox main route // 7d window

Both routes converge. The blackbox is not an error log. It is a fake contract ledger.

Jammer // Static Force the Casing Crack the casing with pressure.
Splicer // Relay Decode the Ledger Objective work reads the fake contract structure.
Lifeline // Patch Stabilize the Read If the signal drops, the ledger wipes.
Listener // Sweep Cross-Check Proof Verify the ledger against scored field proof.
Override // Window Pull the Thread There is one clean extraction window. Hit it.
Runner // Packet Distribute the Truth Spread the ledger before it disappears.
07
Operator Null main route // 7d window

Operator Null has a contract signature but no valid match history. It is not a player. It is a mask.

Jammer // Static Flush the Mask Force the fake signer out of quiet mode.
Splicer // Relay Trace the Signature Every relay tap links the signature to one handler.
Lifeline // Patch Hold the Trace A dropped signal loses the trace.
Listener // Sweep Catalogue the Shells Build enough proof that the name cannot pretend to be real.
Override // Window Corner the Signer Close the moment the handler slips.
Runner // Packet Carry the Name Move the real name into the archive queue.
08
Last Transmission main route // 10d window

The crew publishes the recovered truth before GHOSTWRITER can rewrite the Operations archive.

Jammer // Static Burn the Cover Keep the signal blind for the final upload.
Splicer // Relay Seal the Route Lock the archive route open.
Lifeline // Patch Keep the Crew Standing Nobody falls off the final transmission.
Listener // Sweep Witness the Upload Scored proof becomes permanent witness.
Override // Window Close the Signal End the last window clean.
Runner // Packet Publish the Receipt Carry the transmission into the Cold Archive.
09
Cold Archive archive seal

Permanent proof. The crew signal is sealed into the archive.

Permanent archive receipt. No new field task is assigned here.
Mission dossier MAIN ROUTE
01
cold_boot

Cold Boot

Wren locks the crew identity and fingerprints every member field signal. This is the first proof that the crew exists.

Routemain route
Window5 days
Field jobs6
Signal
Jammer // Cold Static Wake the Channel Make enough noise for the board to hear you.
Splicer // First Tap Pin the First Relay Touch the wire. The operation needs a real field contact.
Lifeline // Patch Thread Hold the Pulse Keep the crew signal alive long enough to register.
Listener // Band Proof Sweep the Band Scored presence only. Idle time does not count.
Override // Clean Window Close the Ping End one window under pressure.
Runner // First Packet Carry the Packet Move proof between the nodes. Nobody crosses alone.
Reward contract 8 proof marks
I
Seal Cold Boot Boot Key

The crew proves it exists. The first public Operations mark is burned into the board.

II
Expose First Contact Ghost Contact

A false contract signature appears, and the crew survives the first pull.

III
Break the false ladder Ladder Breaker

The crew proves Operations is contribution proof, not fake RR theater.

IV
Clear both branch routes Twin Route Cipher

Loud route and quiet route both converge. No shortcut, no fake proof.

V
Open the Blackbox Blackbox Witness

The crew reads the forged ledger instead of guessing what happened.

VI
Expose Operator Null Nullburn Seal

The fake signer loses the mask. The crew carries the real proof forward.

VII
Publish the recovered truth Last Transmission

The crew sends the final proof before GHOSTWRITER can rewrite the record.

VIII
Seal the permanent archive Cold Archive Blackcard

Permanent crew proof. The completed signal becomes public DBRanked history.

Cold archive 0 sealed
No crew has sealed Operator Null yet. Completed Operations will become permanent public signals here.
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DBRANKED AI UNIT S-01 · CONTAMINATION WATCH SENTINEL Autonomous anticheat — watching every server, guarding every rank. NO CHEATER DETECTED