Create a crew solo, or sign into an open cell on the recruiting board. One merc is enough to begin.
Command Table
WREN // 1 cell on the tree. GHOSTS leads the push.
Skill RR untouched · crew proof, prestige & archive history only · updates every 20 minutes
Six roles map to how you already play — fragging, objective, support, presence, clutch or utility.
No lobby, no same-server rule. Play scored matches whenever and wherever you already queue.
Every scored update is converted into role task progress. The board refreshes about every 20 minutes.
Complete all 6 role tasks in a node and the crew auto-advances through the story tree.
Finish the campaign for a permanent public Cold Archive receipt. Skill RR is never touched.
Start solo, or join an open cell
One merc is enough to arm the first chapter. Name a crew and pick your role below, or scroll the recruiting board and jump into a cell already forming.
Wren locks the crew identity and fingerprints every member field signal. This is the first proof that the crew exists.
Choose how you move the story
Every chapter has six task lanes — one per role. Pick the role that matches how you actually play Dirty Bomb; Operations converts your real scored updates into crew proof.
Pick a loadout to prime the create form.Sign in with your Command Board identity. A verified ladder profile is required because Operations progress comes from real scored updates.
Advanced intel Open dispatch, live pulse & the full campaign map
Push the live cell
GHOSTS is live on Cold Boot. Open the signal and hit the weakest proof lane.
Live cells are producing proof. Open the hottest signal first.
Burnt Signal Route Control
Hottest route is Cold Boot. Open the lead cell and push the next proof window.
Wren locks the crew identity and fingerprints every member field signal. This is the first proof that the crew exists.
The crew finds a false Operations contract signed by a name that has no match history.
GHOSTWRITER tries to make Operations look like a rank ladder. Wren calls the bluff: Operations is contribution proof, not real RR.
The loud route. The crew overloads GHOSTWRITER sensors with combat pressure while Splicer works under cover.
The quiet route. GHOSTWRITER has stripped old Operations relays and left dead contract stubs behind.
Both routes converge. The blackbox is not an error log. It is a fake contract ledger.
Operator Null has a contract signature but no valid match history. It is not a player. It is a mask.
The crew publishes the recovered truth before GHOSTWRITER can rewrite the Operations archive.
Permanent proof. The crew signal is sealed into the archive.
Wren locks the crew identity and fingerprints every member field signal. This is the first proof that the crew exists.
The crew finds a false Operations contract signed by a name that has no match history.
GHOSTWRITER tries to make Operations look like a rank ladder. Wren calls the bluff: Operations is contribution proof, not real RR.
The loud route. The crew overloads GHOSTWRITER sensors with combat pressure while Splicer works under cover.
The quiet route. GHOSTWRITER has stripped old Operations relays and left dead contract stubs behind.
Both routes converge. The blackbox is not an error log. It is a fake contract ledger.
Operator Null has a contract signature but no valid match history. It is not a player. It is a mask.
The crew publishes the recovered truth before GHOSTWRITER can rewrite the Operations archive.
Permanent proof. The crew signal is sealed into the archive.
Wren locks the crew identity and fingerprints every member field signal. This is the first proof that the crew exists.
The crew finds a false Operations contract signed by a name that has no match history.
GHOSTWRITER tries to make Operations look like a rank ladder. Wren calls the bluff: Operations is contribution proof, not real RR.
The loud route. The crew overloads GHOSTWRITER sensors with combat pressure while Splicer works under cover.
The quiet route. GHOSTWRITER has stripped old Operations relays and left dead contract stubs behind.
Both routes converge. The blackbox is not an error log. It is a fake contract ledger.
Operator Null has a contract signature but no valid match history. It is not a player. It is a mask.
The crew publishes the recovered truth before GHOSTWRITER can rewrite the Operations archive.
Permanent proof. The crew signal is sealed into the archive.
Cold Boot
Wren locks the crew identity and fingerprints every member field signal. This is the first proof that the crew exists.
The crew proves it exists. The first public Operations mark is burned into the board.
A false contract signature appears, and the crew survives the first pull.
The crew proves Operations is contribution proof, not fake RR theater.
Loud route and quiet route both converge. No shortcut, no fake proof.
The crew reads the forged ledger instead of guessing what happened.
The fake signer loses the mask. The crew carries the real proof forward.
The crew sends the final proof before GHOSTWRITER can rewrite the record.
Permanent crew proof. The completed signal becomes public DBRanked history.